Yes, you can change Blender's controls to match Maya's keyboard shortcuts and mouse behavior
Blender includes a built-in Maya preset that remaps nearly all keyboard shortcuts and mouse interactions to match Maya's control scheme. You do not need to install anything or edit configuration files — the option lives in Blender's preferences and takes effect when ready. This is useful if you are switching between the two programs or if you learned Maya first and want to keep your muscle memory intact.
The change affects keyboard shortcuts, middle-mouse navigation, and some menu behaviors. It does not change Blender's interface layout or panel organization — only how you control the viewport and trigger commands. You can switch back to Blender's default controls at any time.
Key Takeaways
- Open Blender's preferences, go to Keymap, and select Maya from the Keymap dropdown at the top of the panel.
- The Maya preset remaps all major shortcuts to match Maya's conventions, including viewport navigation and modeling tools.
- You can customize individual shortcuts after switching to Maya mode if you need to adjust specific commands.
- Switching back to Blender's default controls is a one-click change in the same Keymap dropdown.
Opening Blender's Preferences and Finding the Keymap Menu
Start with Blender open and go to Edit (on Windows and Linux) or Blender (on Mac) in the top menu bar. Click Preferences. A new window opens showing Blender's settings panels on the left side.
Look for the icon that looks like a keyboard in the left panel — it is labeled Keymap. Click it. The main panel now shows keymap options and a dropdown menu at the top that currently reads "Blender" or shows your current keymap name.
Selecting the Maya Keymap Preset
At the very top of the Keymap panel, you will see a dropdown menu. Click it. A list appears with options including "Blender", "Maya", and sometimes others depending on your Blender version. Click Maya.
Blender loads the Maya keymap when ready. You will see the list of shortcuts below update to show Maya-style commands. The preferences window stays open so you can verify the change or make additional adjustments. Close the preferences window when you are done — your new keymap is already saved.
What Changes When You Switch to Maya Mode
The Maya preset remaps the most common modeling and navigation shortcuts. Middle-mouse button behavior changes to match Maya's viewport rotation — you no longer use the middle mouse to rotate in Blender's default way. Alt+middle-mouse for panning and Shift+middle-mouse for zooming also shift to Maya's conventions.
Keyboard shortcuts for tools like extrude, scale, and rotate change to match Maya's single-letter shortcuts. For example, pressing G in Blender's default mode starts move; in Maya mode, G may trigger a different command. The menu structure and panel layouts stay the same — only the shortcuts and mouse controls change.
Customizing Individual Shortcuts After Switching
If you want to keep most of Maya's controls but change one or two shortcuts, you can edit them without switching back to Blender mode. Stay in the Keymap preferences panel and use the search box at the top to find the command you want to change. For example, type "extrude" to find extrude-related shortcuts.
Click the shortcut you want to modify. A small input field appears asking you to press the new key combination. Press your desired key or key combination, then click outside the field to confirm. Your custom change is saved when ready and overrides the Maya preset for that one command.
Switching Back to Blender's Default Controls
If you decide you prefer Blender's default shortcuts, return to Edit (or Blender on Mac) > Preferences > Keymap. Click the dropdown at the top and select Blender. All shortcuts revert to Blender's standard layout when ready.
Any custom shortcuts you created while in Maya mode are preserved in a separate custom keymap if you want to keep them. You can also delete custom shortcuts by right-clicking them in the Keymap panel and selecting Remove.
Common Issues When Switching to Maya Controls
The most frequent problem is forgetting that middle-mouse behavior has changed. If you try to rotate the viewport using Blender's old middle-mouse method and nothing happens, remember that Maya mode uses different mouse buttons for rotation, pan, and zoom. Check the Keymap panel to see the exact mouse combination for each action.
Another issue is muscle memory — your hands may automatically reach for Blender shortcuts even after switching. This is normal and usually resolves after a few hours of work. If you find yourself constantly fighting the new layout, switching back to Blender mode and learning Blender's shortcuts may be faster than forcing the Maya preset.
Frequently Asked Questions
Does switching to Maya mode change Blender's interface or menus?
No. The Maya preset only changes keyboard shortcuts and mouse controls. All panels, menus, and the overall interface layout remain exactly the same. You are only changing how you trigger commands, not where they are located.
Can I use Maya mode if I am new to both programs?
Yes, but it is not necessary. If you are learning Blender for the first time, Blender's default shortcuts are more intuitive because they are designed for Blender's workflow. Use Maya mode only if you already know Maya and want to transfer that knowledge directly.
What if I customize shortcuts in Maya mode and then switch back to Blender?
Your custom shortcuts are saved separately and stay with you if you switch keymaps. You can access them again by returning to Maya mode or by creating a custom keymap that preserves your edits across different base presets.
Do I need to restart Blender after changing the keymap?
No. The keymap change takes effect when ready. You can start using Maya shortcuts right away without closing or restarting Blender.
Can I use Maya mode on Mac, Windows, and Linux?
Yes. The Maya keymap preset is available on all three operating systems. The steps to access it are identical, though the Preferences menu location differs slightly on Mac (it is under the Blender menu instead of Edit).